//
//  FollowTheCircleGameScene.h
//  CanYouDoIt
//
//  Created by hoangtx on 7/10/13.
//
//

#ifndef CanYouDoIt_FollowTheCircleGameScene_h
#define CanYouDoIt_FollowTheCircleGameScene_h

#include "CountTimeGameScene.h"
#include "MyCircleEightButton.h"
using namespace cocos2d;
class FollowTheCircleGameScene : public CountTimeGameScene{
public:
    MyCircleEightButton* circleButton;

    
    static CCScene* scene();
    virtual void onTick(float dt);
    void onTapCircleButton(CCObject* sender);
    void onTapEightButton(CCObject* sender);
    void update(float dt);
    virtual void startGame();
    virtual void reset();
    virtual bool init();
    void draw();
    virtual void ccTouchesBegan(CCSet* touches, CCEvent* pEvent);
    virtual void ccTouchesMoved(CCSet* touches, CCEvent* pEvent);
    virtual void ccTouchesEnded(CCSet* touches, CCEvent* pEvent);
    CREATE_FUNC(FollowTheCircleGameScene);
};

#endif
